I don’t make enough lists. It’s the internet, I’m required to write a list at least once a year, right? Anyway, here’s my list of three hypothetical games that would be mildly edutainment like, or at least help with some problems in life.
This game idea is just like this street sign, except more fun. Or less fun. Well, certainly not the same amount of fun, that’s for sure.
1. Career Fighter – Point of the game: Help focus the player on the process of choosing a career path in life.
Much like how the cast of Street Fighter kinda sorta tries to represent every country/fighting style (or how the cast of Arcana Heart represents every Japanese fetish.. well, at least the palatable ones), this game would have a cast of characters that represent rough approximations of different vocations.
Let’s say for the sake of simplicity there are only 4 occupations in this game (though the “real” one would probably have more): Musician, Grave Digger, Lawyer, and Engineer.
How it works is through some sort of test, perhaps a personality test, the game assigns various advantageous attributes to each character depending on your answers.
These girls kick the crap out of each other to find out whose fetish reigns supreme!
For example, let’s say your answers show you’re more extroverted. Let’s say this translates to greater projectile range for the Lawyer and Musician characters, a faster filling Special Meter for Engineers, and perhaps a penalty to the Grave Digger like blocking is only 10% effective. This somehow correlates to the idea (in my head at least) that Lawyers and Musicians are better at what they do because they can reach out to others more easily, Engineers can be more creative by sharing ideas with others, and that a Grave Digger would be wasting his extroversion in a job that I’m fairly certain has no use for being able to shoot the shit with co-workers.
Conversely, let’s say you answer on the test that you like physical work. I’d assign a strength bonus to the Grave Digger, faster casting of spells for the Engineer (he can.. uh.. build things faster?), and penalties to the Lawyer and Musician such as greater rate of misfire (they are more clumsy when working with mental objects?).
Okay, it’s not perfect. But the gist is that you find that fighting in the game is easier when you pick a character with the occupation that matches your occupational strengths better. And for more life analogousness, if you do want to pick someone your personality doesn’t match with, you’ll have to work much harder to get through the game. But it wouldn’t be impossible.
Uh.. this is not exactly what I had in mind.
2. World of Dating – Point of the game: A dating site, except with dating-sim/RPG/real-life reward elements
I don’t know if anything is wrong with the current online dating site scene. But I see my idea as at least providing a way for people to pre-date each other (that is to say, date before actually going on a date, and not try to one-up each other on who was born first). Some people try to make a better mouse trap. I’m trying to make a better ice-breaker.
So when you first sign up, obviously you state your sex and orientation (let’s just assume everyone tells the truth). Congrats! You are now a LVL. 1 dater. You gain XP by going on online dates with other people who match your preferences in sex and orientation. From LVLs 1 through let’s say 5, you’re not allowed to choose who you date, the computer decides for you. This let’s you “shop around”, and try out different kinds of people.
Online dates will be something like forcing two people to have a constant chat box on their screens, and the two decide what to do on the internet together for 15 minutes. Maybe you’ll browse Gizmodo together, browse Japanese hentai blogs, or go on a scavenger hunt for the best tap-dancing on rollerskates video. You two have to figure it out. Or maybe you two will just fight or not talk to each other for the 15 minutes.
Just for going on these online dates you’ll get a base amount of XP. You can get more XP by detailing how the other person was. And you can get more XP by writing notes to yourself about what you liked/disliked about that date. As you go on more dates, you’ll get more XP. You can also get XP by sharing tips to lower LVL noobs.
Also not what I had in mind.
LVL ups will get you things like access to others’ profiles, what other people thought of them on their dates, or more personal profile space, and eventually, the ability to send messages to others or setup online or real-life dates. And also, if you go on real life dates, you can exchange codes to get even bigger XP rewards. Maybe eventually XP can be exchanged for movie tickets, or gift certificates to restaurants, or other items to help you in your real-life quests, err, dates.
Anyway, I’m sure there’s a whole bunch of logistic problems with this idea (ugh, don’t even want to think of what havoc griefers could do). But the theory is to make a site that is a better social lubricant for the shy adventurer to get his/her feet wet in the world of dating. The less-personal online dates provide a taste of one-on-one interactions. Then once they feel comfortable enough to try the real thing, the site will provide other incentives for real-life dates such as free food and movies, so that at worst, your crappy date is at least a cheap one.
3. Peggle Piggy Bank – Point of the game: Help people get out of debt/save money, and track their results via Peggle.
EXTREME FEVER!!!! You’ve unlocked the ability to buy stuff!
So how it’d work is that you enter all your debt and savings/retirement/checking accounts into the game. The game asks for the balances of each account let’s say every paycheck, and you can only play the game once per paycheck. Depending on your preset choices on where money should go per paycheck, it either awards you with more or less Peggle balls to try and beat a level. Each paycheck, the amount of balls starts at where it was last paycheck, and then that amount is altered depending on if you met your debt reduction/savings goals for the paycheck.
If you can beat the Peggle level with the allotted amount of balls, it’ll unlock new levels and power-ups. Levels will get harder and require at least x amount of balls unlocked before being played. You can beat the entire game once you’re out of debt/save enough.
This is probably the stupidest of the three ideas, but I just like the idea of having a piggy bank that doubles as a Peggle machine.
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And so ends a caffeine-fueled brain dump on video games to help society. Maybe next time I’ll tackle video game ideas that will help bloggers think of better things to post about?